jayvir.bsky.social
He/They Board Game obsessor. Mini painter. RPG Game Master. Amateur voice actor at home. Video game enthusiast. Dog lover. https://venmo.com/code?user_id=3661677706872662012&created=1750978077 If you would be so kind to contribute to this journey!
👤 Joined on 02 December 2023
Followers
Following
Total Posts
@jayvir.bsky.socialNot Found
Not Found
Not Found
dlboy1995.bsky.social
etgamerspongiroth.bsky.social
gailsimone.bsky.social
mnateshyamalan.bsky.social
nudistjeff.bsky.social
I find it very hard to offer advice about specific projects that I haven't played. I don't have enough context for specific advice to be very meaningful most of the time. but I spend lots of time talking about my own 'best practices', for whatever they're worth.
Show PostBut of course that's just my experience getting into this world. There is no correct path! Is it fair that so many of these connections are best made in-person, at pay-to-enter events that require hotels? Not remotely While bluesky & discords are imperfect, they help get around those issues
Show PostMany people I know I met at conventions first when we were far greener designers and then we found each other digitally. I'd say that might be the majority of people I know on here. And as their cool friends see you know Y person they might get interested in who you are as well!
Show PostAs for the second bit you mentioned, I say talk about your cool shit even if it's raw. The other big piece of advice worth keeping in mind is to network where you are at. Go to events and meet people - make friends and keep in touch!
Show PostI've never seen anyone say to not discuss a design if its mechanisms aren't locked in. And I've shown off prototypes and then changed tons after posting about it here. Sure that happens less with experience, but I can't say I've ever seen or heard such advice. If you have somewhat novel, share it!
Show Post