bruceheard.bsky.social
Find my Feed at https://bsky.app/profile/did:plc:tjqp6b6zui47kffikails52i/feed/becmi Creative lead for D&D Mystara Gazetteers at TSR, Inc. Author: Voyages of the Princess Ark, Principalities of Glantri, Orcs of Thar. Designer & Publisher: World of Calidar.
👤 Joined on 18 September 2023
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I do like your druid. I went in a different direction (page 55 here). drive.google.com/file/d/14SzV...
Show Post...because of course the level of hazard that the party faces is really based on DM's placements and players response to PC risk.
Show Post...this means all the lower level spells that rarely get a run out as the cleric gets lumbered with healing are on the table for use any time, which is just more fun for someone playing a cleric. Neither of these changes has proven to be unbalancing...
Show PostAnd high level clerics get 'free' casting, i.e. they choose their spell at casting time, not memorising time - at level 9 thats 1st level spells, 14 for 2nd level, 18 for 3rd, 23 for 4th, 27 for 5th, 32 for 6th and 36 for 7th...
Show PostThats one way! I made different changes. (1) The its not d6+1 or multiples, its d3+4. (2) Cure light is unchanged, cure moderate at level 2 (2d3+4), serious at level 3 (3d3+12), and critical at 4 (4d3+13)...
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