slivers.bsky.social
Geeky video and board gamer Avatar created by the immensely talented @nosoulnoproblem.bsky.social
👤 Joined on 31 May 2023
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to me this means parrying inputs should be designed around something else. maybe the gyro on the controller, so a sudden jerk up with the wrists parries. maybe you use a mouse button instead of something on the keyboard. maybe you just make the patty window bigger but reward more precise ones
Show Postbut ultimately i don't like the idea of parrying. defending? what if i shot the enemy before they got to attack instead
Show Postparrying is an input problem, i can tell I'm supposed to parry, but my hands do not press the button fast enough.
Show Postpictured: the only two people feeling secure and empowered at Xbox
Show PostThis is the face of a cat who’s yelling instructions while helpfully sitting on the actual instructions
Show Post