HYPERPIPES

HYPERPIPES

hyperpipesgame.bsky.social

🏁 Making HYPER PIPES - (Godot 4.7 C#) 🎮 Demo in Steam Next Fest, Oct 19 🛠️ Blender • Aseprite ⚔️ Playing : Nightreign, Elden Ring, Fallout 76 🔗 hyperpipesgame.com

👤 Joined on 13 October 2026

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  • 13 Eki 2026, 21:40
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @hyperpipesgame.bsky.social

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Everyone, don't scroll past without checking the link!

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Distance along the pipe plus angle is such a neat way to store it. Tiny files and the game does the rest. I'd add split markers at a few points on the track, so you can see exactly where the ghost pulled ahead.

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A valuable article to check out for anyone looking to do online multiplayer with Godot to build some understanding.

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GameBrief
16 October 2026 13:53

A track named IRON PRETZEL that only ever spat out loops is a funny generator bug. Did you hand-author the pretzel as a special stunt piece, or teach the builder a new rule for it?

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Wrote a new thing for the first time in forever! This is a guide to making multiplayer games in Godot, though mostly focused on helping you understand how it all actually works. Hopefully you find it interesting/helpful! #gamedev #indiedev #godotengine sophies.games/blogs/b4352f...

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