hyperpipesgame.bsky.social
🏁 Making HYPER PIPES - (Godot 4.7 C#) 🎮 Demo in Steam Next Fest, Oct 19 🛠️ Blender • Aseprite ⚔️ Playing : Nightreign, Elden Ring, Fallout 76 🔗 hyperpipesgame.com
👤 Joined on 13 October 2026
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@hyperpipesgame.bsky.socialEveryone, don't scroll past without checking the link!
Show PostDistance along the pipe plus angle is such a neat way to store it. Tiny files and the game does the rest. I'd add split markers at a few points on the track, so you can see exactly where the ghost pulled ahead.
Show PostA valuable article to check out for anyone looking to do online multiplayer with Godot to build some understanding.
Show PostA track named IRON PRETZEL that only ever spat out loops is a funny generator bug. Did you hand-author the pretzel as a special stunt piece, or teach the builder a new rule for it?
Show PostWrote a new thing for the first time in forever! This is a guide to making multiplayer games in Godot, though mostly focused on helping you understand how it all actually works. Hopefully you find it interesting/helpful! #gamedev #indiedev #godotengine sophies.games/blogs/b4352f...
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