radiatoryang.bsky.social
gay artist, game dev // website: https://debacle.us // auckland, aotearoa new zealand just released Radiator Forever, a gay game collection: https://radiator.debacle.us making Tryhard, a gay rugby RPG: https://store.steampowered.com/app/3443270/Tryhard/
👤 Joined on 03 July 2023
Followers
Following
Total Posts
@radiatoryang.bsky.socialpenguins18.bsky.social
Not Found
daviddarmofal.bsky.social
georgebsocial.bsky.social
rubyphoenix420.bsky.social
github.com
financialtimes.com
kenklippenstein.bsky.social
canoewithwheels.bsky.social
nytimesoped.bsky.social
Not Found
elitegrifters.bsky.social
crooked.com
alkimo-ai.bsky.social
mdpiopenaccess.bsky.social
mark-carney.bsky.social
chortle.bsky.social
themimsshow.bsky.social
upstate.pub
usatodayopinion.usatoday.com
Not Found
attie.ai
henrywindsor.bsky.social
Not Found
everyfilmnow.bsky.social
I do think there's an underlying resentment! "I can't make anything myself, I'm totally blocked, so I'll just innovate new ways of taking ideas from others" or microtransactional skimming or whatever. The middleman, the CEO, really wanted to be a painter, a screenwriter, etc
Show PostA year in and we’re making it official-official, posting on main and everything! I’ve really loved working with this team so far, and am looking forward to all the cool stuff we’ll get to do together. ♥️
Show PostWho has two thumbs, just wrote 200k friggin' words in two types of English, and perhaps understandably, absolutely sucks at social media? 👍👍 Need all the help we can get, friends. If y'all have time to signal-boost just the launch post below, it'd mean the world. Thank you all, who already have! 🖤
Show PostThe Killing Stone, starring @emmagregoryvoice.bsky.social & @voiceofobrien.bsky.social is out NOW! Can you beat the Devil at his own game? 🕯️🩸🪨 😈 youtu.be/tO1FtKzrSG4?... Steam: store.steampowered.com/app/2781470/... Sony: store.playstation.com/en-us/concep... Xbox: www.xbox.com/en-US/games/...
Show PostI built the card game enemy AI for this, and the whole card game systems sandbox (which was exposed to designers and artists through a C++/Lua interface). That was one of the biggest pieces of a game I've ever owned, and I'm very proud of what we accomplished. Very glad to see it finally launch!
Show Post