Stephen Whittle

Stephen Whittle

mov-eax-rgb.bsky.social

Game designer, programmer, artist and hardware dev. Unreal Engine contributor. He/him.

👤 Joined on 10 January 2025

210

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1015

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62

Total Posts

📜 Kullanıcı Geçmişi

  • 10 Oca 2025, 01:16
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @mov-eax-rgb.bsky.social

❤️ Beğendiği Gönderiler

Bruno Dies
18 October 2026 22:54

Relying heavily on some mix of codev and contractors is nothing new in aaa. What’s new here is trying to characterize it in this way. I feel like the little guy disease is metastasizing. Power just constantly refusing to admit it is power.

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A someone reading your CV cold it doesn’t read like a demotion (as I’m unfamiliar with dragos bands/titles) it reads as you are the technical lead of the Australian practice and trusted to “run a whole country”. I wouldn’t overthink it. You are awesome.

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Lia
18 October 2026 08:56

This one, for the record. It's essential viewing if you're ever in the public arena of discourse - and if you are on Bluesky, you're in it - because you will see this dynamic *everywhere* m.youtube.com/watch?v=wmVk...

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The "golden age of gaming" isn't one where the vast majority of people who love games can't afford the equipment to play them and where those who make the games get their ideas (and ability to pay rent) stolen from them.

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I don't WANT to use agentic LLMs to do my work. I'm an engineer, damnit. I want to solve problems and if you solve enough problems you get to make something work. There's an incredible rush to that feeling, and you can't get that when a statistical prediction model churns out code for you. It sucks.

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