Nathan Keyt

Nathan Keyt

natkeyt.bsky.social

any pronouns game dev & 3d art

👤 Joined on 15 November 2024

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📜 Kullanıcı Geçmişi

  • 15 Kas 2024, 17:58
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @nathankeyt.bsky.social
  • 03 Ağu 2026, 20:46
    ✏️ Kullanıcı adı değişti: @nathankeyt.bsky.social → @natkeyt.bsky.social

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❤️ Beğendiği Gönderiler

Fun fact: the sun and lens flare are only three meshes, moved entirely in a vertex shader. No post-processing or fancy fragment operations. 🐧☀️😎 #gamedev #indiedev #GodotEngine

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I posted the Steam page for my game, Solaire, earlier! Here's the first trailer I posted on there as well! #gamedev #indiedev #godot #solaire

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🐿️big discussion about Godot's current survey because it asks about AI and, two things: 1. The responses from the survey can be used to make a nice chart that says "Nobody wants AI, here's the numbers on that" 2. the executive director of the Godot foundation confirms there's no plans for AI #godot

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This transforming wall effect in Psych Rift was made in Godot using Vertex Animation Textures! 🧱 See how it comes together: jettelly.com/blog/making-... #gamedev #indiegame #indiedev #godotengine

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shp
01 July 2026 15:10

more #gamedev, since I'm temporarily obsessed with doing everything in #godotengine editor, I wrote a quick tool script to take a mesh (that I made with CSG union, in second pic) and create alpha cards from it for trees and bushes. the canopy texture of course is just noise as well

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