Neblis123 🦩 🇬🇧

Neblis123 🦩 🇬🇧

neblis123-en.bsky.social

Doubt not your steel. Content Creator and Dev of Death to Heaven. ES Account 🇪🇸 : @neblis123.com‬ Youtube: https://www.youtube.com/@neblis123 Twitch: https://www.twitch.tv/neblis123 Discord: https://discord.com/invite/t78WhJWaA9

👤 Joined on 20 July 2025

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  • 20 Tem 2025, 10:52
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @neblis123-en.bsky.social

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❤️ Beğendiği Gönderiler

- Trabajar - Responsabilidades de adulto - Hacer un videojuego - Stremear - Hacer videos - Boxeo - Cagar Algo tiene que desaparecer.

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Expansión de Dominio. Probando distintos shaders para el agujero negro. Shader creado por @xordev.com #indiegame #gamedev

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(I tend to include that cus if I don't explicitly say that I find people reply with "ok but this bit here looks incompletely" and I just siiiiiggghhhh and like, yeah no kidding my guy game ain't done is it lol)

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Oh, right- the statement of "roughness" wasn't meant as an insult or anything, I just mean you're clearly in dev, so there's bits and pieces that aren't finished / are intentionally in progress heh. Like here. Mostly? Done-ish, sure. But I haven't played much with tweens on most of these etc etc.

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Buuut that makes a ton of assumptions about what poses you're trying to play it over etc etc, additive might not work unless you can guarantee you're always playing over an open hand, all that complexity. I've just backed off broken-up anims lately where I can, and found the results print better.

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