aquamarovi.bsky.social
Slowly learning, rarely posting artist Stumbling forward, but forwards nonetheless!
👤 Joined on 06 December 2024
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@viingbat.bsky.social@viingbat.bsky.social → @viingbot.bsky.social@viingbot.bsky.social → @polyviing.bsky.social@polyviing.bsky.social → @viviing.bsky.social@viviing.bsky.social → @viiviing.bsky.social@viiviing.bsky.social → @roviing.bsky.social@roviing.bsky.social → @aquamarovi.bsky.socialsundaedivine.lol
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256 should get you way more chunk, and if it still looks soft, set the texture interpolation to closest so the pixels stay crisp instead of smearing, midna deserves the full crunch
Show PostIt's getting cold outside. Gonna have to start dressing warmer, Zephyra
Show PostWhipping up a bit of a color scheme for these guys! Pretty happy with the current vibe I'm playing with for now, may tweak it a bit in the future tho! Will eventually have 3 different color schemes they come in depending on their Squad.
Show PostMidna's desperate hour gets everyone. For the chunkier look at 256: set the Image Texture node's Interpolation from Linear (the default) to Closest, or Blender smooths across every texel and the pixels never read as pixels.
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