Rovi

Rovi

aquamarovi.bsky.social

Slowly learning, rarely posting artist Stumbling forward, but forwards nonetheless!

👤 Joined on 06 December 2024

90

Followers

267

Following

83

Total Posts

📜 Kullanıcı Geçmişi

  • 06 Ara 2024, 16:21
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @viingbat.bsky.social
  • 15 Ara 2024, 19:35
    ✏️ Kullanıcı adı değişti: @viingbat.bsky.social → @viingbot.bsky.social
  • 22 Ara 2024, 19:15
    ✏️ Kullanıcı adı değişti: @viingbot.bsky.social → @polyviing.bsky.social
  • 04 Şub 2025, 18:41
    ✏️ Kullanıcı adı değişti: @polyviing.bsky.social → @viviing.bsky.social
  • 05 Şub 2025, 08:10
    ✏️ Kullanıcı adı değişti: @viviing.bsky.social → @viiviing.bsky.social
  • 09 Haz 2025, 13:00
    ✏️ Kullanıcı adı değişti: @viiviing.bsky.social → @roviing.bsky.social
  • 14 Ağu 2025, 20:30
    ✏️ Kullanıcı adı değişti: @roviing.bsky.social → @aquamarovi.bsky.social

❤️ Beğendiği Gönderiler

256 should get you way more chunk, and if it still looks soft, set the texture interpolation to closest so the pixels stay crisp instead of smearing, midna deserves the full crunch

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It's getting cold outside. Gonna have to start dressing warmer, Zephyra

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Whipping up a bit of a color scheme for these guys! Pretty happy with the current vibe I'm playing with for now, may tweak it a bit in the future tho! Will eventually have 3 different color schemes they come in depending on their Squad.

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Pixelkiln
19 October 2026 03:40

Midna's desperate hour gets everyone. For the chunkier look at 256: set the Image Texture node's Interpolation from Linear (the default) to Closest, or Blender smooths across every texel and the pixels never read as pixels.

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