worldofleveldesign.bsky.social
Tutorials, tips & practical knowledge for being the best level designer and environment artist. I'm AlexG and this is the official Bsky of WorldofLevelDesign.com (Tutorials for #gameart #3d #environmentart since 2008).
👤 Joined on 19 March 2025
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@worldofleveldesign.bsky.social38 detail meshes and you released them too, that's generous. Did you build them as a snap-together kit or scene-specific one-offs?
Show PostI might try half the number of slats - more definition and half the poly count
Show PostI dig it! Don't delete later, or ever! Hahaha! Not sure what the direction was for this project and I'm showing my age here, but it felt very evocative of Bungie's "Oni" imo. Has some insidious Corpo vibes, but that could just be my impression of the blockout. Keen to see where it goes!
Show PostYeah, 100% One clunky, but a quick workaround nonetheless, is to have a "default" version of the specific material instance, and just copy groups of properties. Better than clicking "revert" a 100 times at least.
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