World Of Level Design

World Of Level Design

worldofleveldesign.bsky.social

Tutorials, tips & practical knowledge for being the best level designer and environment artist. I'm AlexG and this is the official Bsky of WorldofLevelDesign.com (Tutorials for #gameart #3d #environmentart since 2008).

👤 Joined on 19 March 2025

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  • 19 Mar 2025, 16:45
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @worldofleveldesign.bsky.social

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ShadeDawn
15 August 2026 02:10

Thanks !

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ShadeDawn
12 August 2026 20:59

38 detail meshes and you released them too, that's generous. Did you build them as a snap-together kit or scene-specific one-offs?

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Rob Spaull
01 July 2026 20:40

I might try half the number of slats - more definition and half the poly count

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I dig it! Don't delete later, or ever! Hahaha! Not sure what the direction was for this project and I'm showing my age here, but it felt very evocative of Bungie's "Oni" imo. Has some insidious Corpo vibes, but that could just be my impression of the blockout. Keen to see where it goes!

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Yeah, 100% One clunky, but a quick workaround nonetheless, is to have a "default" version of the specific material instance, and just copy groups of properties. Better than clicking "revert" a 100 times at least.

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