alexdovzhanyn.bsky.social
Solo indie game dev working on a game called Descent Horizon 🧑🚀🚀 https://store.steampowered.com/app/2231660/Descent_Horizon/
👤 Joined on 04 June 2026
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@alexdovzhanyn.bsky.socialCongrats! That's fine work I guess!
Show Postanother abuse you can do is one thread per faded sprite pixel instead of per player pixel 😀
Show Postif your faded sprites don't overlap then you basically just have to do one pixel test per sprite that overlaps the player so max is like 4 per pixel? probably less work than you think but yes work the gpu could be using to do other things
Show Postyup but GPUs do not work on a thread by thread basis anyway, so while yes early out would be nice, it doesn't really change the runtime in a meaningful way, at least I don't think so for your sprite sizes
Show PostActually- I re-watched the video and noticed the lidar effect at the beginning I missed which provides the depth contexts, that’s dope! Wishlisted the game, looking forward to trying it out!
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