Alex Dovzhanyn

Alex Dovzhanyn

alexdovzhanyn.bsky.social

Solo indie game dev working on a game called Descent Horizon 🧑‍🚀🚀 https://store.steampowered.com/app/2231660/Descent_Horizon/

👤 Joined on 04 June 2026

8

Followers

2

Following

27

Total Posts

📜 Kullanıcı Geçmişi

  • 04 Haz 2026, 05:08
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @alexdovzhanyn.bsky.social

🚫 Blokladığı Kullanıcılar

❤️ Beğendiği Gönderiler

Congrats! That's fine work I guess!

Show Post
Evie
13 August 2026 20:49

another abuse you can do is one thread per faded sprite pixel instead of per player pixel 😀

Show Post
Evie
13 August 2026 20:20

if your faded sprites don't overlap then you basically just have to do one pixel test per sprite that overlaps the player so max is like 4 per pixel? probably less work than you think but yes work the gpu could be using to do other things

Show Post
Evie
13 August 2026 20:00

yup but GPUs do not work on a thread by thread basis anyway, so while yes early out would be nice, it doesn't really change the runtime in a meaningful way, at least I don't think so for your sprite sizes

Show Post
Will
13 August 2026 14:38

Actually- I re-watched the video and noticed the lidar effect at the beginning I missed which provides the depth contexts, that’s dope! Wishlisted the game, looking forward to trying it out!

Show Post

Select language

Install App

Install App