NateSquared

NateSquared

natesquared.bsky.social

2005 - Australian 3D Artist

👤 Joined on 19 November 2024

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333

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  • 19 Kas 2024, 02:30
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @natesquared.bsky.social

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Appreciate the transparency. Looking forward to playing it again on there whenever the time comes. Take care of yourselves 🩵

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We'll update you on this as soon as we're able! I know it's rough that all versions of the physical edition have been held back because of this, but it'll be worth the longer wait.

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We're not alone in this; NS2 devkits are hard to come by for everyone in the industry (besides, well, Nintendo). We aim to resolve this soon; hopefully our discussions with Nintendo will prove fruitful and we can move it forward quickly.

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This means third parties have to test for us, meaning iteration requires more back-and-forth. We're close, otherwise!

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Development has been ongoing regardless of this - after moving some of the work on the console versions of the game in-house, we've identified several ways to make performance better across all console ports - but we've been slowed down by our issue with getting Switch 2 devkits.

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