EmpressSarah

EmpressSarah

empresssarah.bsky.social

Findom/Femdom Came into the world to humiliate beta boys like you 🍀https://beacons.ai/empresssarah🍀

👤 Joined on 14 November 2024

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  • 14 Kas 2024, 17:20
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @empresssarah.bsky.social

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Paksarra
06 December 2024 09:20

... because devs were still figuring out basic game design/balance principles, the games were short if you didn't die a lot, and they were steering away from the rental market in some cases.

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Paksarra
06 December 2024 09:20

In the AAA space, yes. They have to sell tens of millions of copies to break even. (And even then you have games like Dark Souls that make it in.) In the lower budget indie/demi-indie space you get more diversity. I think this also depends on when you're comparing to. NES games were hard...

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Grey
06 December 2024 09:19

I feel the same, but I'm unsure if it's a bad thing. I've gone back and played some older games that were my favorite growing up (Zelda: LttP & OoT) and they definitely were harder for me compared to newer ones in the same franchise (Zelda: BotW & TotK). That said, I enjoyed them all.

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Grey
06 December 2024 09:19

Totally, I wasn't disagreeing.

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The iconic Sycamore Gap under the Milky Way #Northumberland #photography #astro

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