RE Engine Aesthetics

RE Engine Aesthetics

aesthetics-re.bsky.social

• Daily RE Engine shots • Re-releases included • Not Affiliated with Capcom • Run by @romyarths.bsky.social

👤 Joined on 07 February 2024

618

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📜 Kullanıcı Geçmişi

  • 07 Şub 2024, 01:11
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @re-moon.bsky.social
  • 09 Şub 2024, 03:05
    ✏️ Kullanıcı adı değişti: @re-moon.bsky.social → @aesthetics-re.bsky.social
  • 07 Eyl 2024, 01:20
    ✏️ Kullanıcı adı değişti: @aesthetics-re.bsky.social → @re-moon.bsky.social
  • 17 Eki 2024, 00:39
    ✏️ Kullanıcı adı değişti: @re-moon.bsky.social → @aesthetics-re.bsky.social
  • 14 Kas 2024, 15:15
    ✏️ Kullanıcı adı değişti: @aesthetics-re.bsky.social → @re-aesthetics.bsky.social
  • 14 Kas 2024, 15:16
    ✏️ Kullanıcı adı değişti: @re-aesthetics.bsky.social → @aesthetics-re.bsky.social

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❤️ Beğendiği Gönderiler

This, so much. When I got into OG Xbox collecting in 2020, I was shocked how much smoother certain things run on Xbox. It makes sense given what it can throw at games, but yeah, stuff like Mercenaries and Medal of Honour games that run choppily on PS2 are 60fps smooth as butter on Xbox.

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Thank you for reaching bluesky 💟

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I would give so much to talk to anyone who worked on the SFV story mode. I'm editing the video together now on it and I'm noticing random lines in there that I realize set stuff up that never comes back. I just want to ask what the original idea was, because it definitely wasn't this.

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K
08 December 2024 16:18

Kapalı içerik

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K
01 October 2024 03:06

Kapalı içerik

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