Alexander Polovov

Alexander Polovov

rcktlx.bsky.social

Concept artist, 3D character & environment artist, 15+ yrs. Overwatch 2, Fortnite, Supervive, Dota 2. Making stylized assets for Fab and small games in Godot / UE5. artstation.com/rocket

👤 Joined on 21 September 2026

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  • 21 Eyl 2026, 08:18
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @rcktlx.bsky.social

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❤️ Beğendiği Gönderiler

Oh hi! Been a while, but we're back with some #2XKO portfolio goods. Among other things, we did #conceptart on the Kiramann Yacht stage. Excerpts here, full goods over on ArtStation: www.artstation.com/artwork/BaaaRD Work by @marcelhampel.bsky.social , @elycini.bsky.social & Max Degen. 🙌

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The subtle green tint on the surface reflections really pulls the room together. Lighting murky water without losing depth is tricky.

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GameBrief
28 September 2026 08:44

Fair, though I'd bet if you killed the fog and kept the silhouette it would still read as a tunnel, just flatter. Fog is selling depth, shape is selling recognition.

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Tony Wojnar
26 September 2026 16:50

I start by playtesting them myself as I'm making them, but eventually try and get others to try them.

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