Justin French

Justin French

justin.gamedatacore.com

Co-Founder, CEO & Product Architect @GameDataCore - Decision Intelligence Engine for the Games Industry. Evidence Informs. Creativity Decides

👤 Joined on 02 November 2023

2096

Followers

409

Following

223

Total Posts

📜 Kullanıcı Geçmişi

  • 02 Kas 2023, 01:09
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @dreamerone.bsky.social
  • 13 Kas 2023, 02:32
    🔄 Profil bilgileri güncellendi
  • 28 Eki 2024, 13:19
    ✏️ Kullanıcı adı değişti: @dreamerone.bsky.social → @justin.dreamharvest.co.uk
  • 27 Nis 2025, 16:14
    ✏️ Kullanıcı adı değişti: @justin.dreamharvest.co.uk → @team.gamedatacore.com
  • 27 Nis 2025, 16:30
    ✏️ Kullanıcı adı değişti: @team.gamedatacore.com → @justin.gamedatacore.com

🚫 Blokladığı Kullanıcılar

❤️ Beğendiği Gönderiler

Dean
31 March 2026 22:57

Grave robbing store.steampowered.com/app/4331110/...

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'The challenge of interactive writing: Designing a nonlinear RPG like Esoteric Ebb' by Christoffer Bodegard unity.com/blog/interac...

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Jacob Geller
19 March 2026 23:41

incredible animation work in Eclipsium.

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WereCoder
11 December 2025 12:20

My genre is survival. Based on similar games my audience is some subset of ~10M players. I'm a solo dev, I'm financially secure, and I'm starting small. The game will soft launch, which means I can study audience size during the launch window. I may scale, but for now I'm staying sustainable.

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WereCoder
09 October 2025 19:53

I define my game's vision by honing in on types of fun that I enjoy and understand. I define my target audience as other people who also enjoy that type of fun. I am building for my audience, but I can serve as a coarse litmus test for they want because I am my own first customer.

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