>>/ vera lux

>>/ vera lux

sine.fyi

>>/ chicago she/it 🏳️‍⚧️ ⛧ godot ⛧ c++ ⛧ quake mapping tools >>/ 8/4/2023 💖🖤🐱

👤 Joined on 03 May 2023

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📜 Kullanıcı Geçmişi

  • 03 May 2023, 23:25
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @sinewave.bsky.social
  • 04 May 2023, 01:15
    ✏️ Kullanıcı adı değişti: @sinewave.bsky.social → @sine.fyi
  • 19 Ağu 2023, 14:38
    ✏️ Kullanıcı adı değişti: @sine.fyi → @sinefyi.bsky.social
  • 19 Ağu 2023, 22:04
    ✏️ Kullanıcı adı değişti: @sinefyi.bsky.social → @sine.fyi
  • 13 Kas 2023, 02:20
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

Alice Bottino
18 August 2026 16:29

Clip_matrix now has a Steam page! Go wishlist the game!!! store.steampowered.com/app/5028220?...

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Godot Engine
24 June 2026 20:47

We would like to thank Battlefield Studios for the Corporate Platinum sponsorship. Thanks to them, we will be able to continue improving the engine for everyone, and welcome new users who are creating custom Battlefield maps using Godot + Portal. fund.godotengine.org

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I see some concerns raised about Godot's policy on contributions using AI. TL;DR: Godot isn't vibe-coded. As a whole, the Godot foundation and maintainers are fairly critical of AI usage, and don't make nor accept vibe-coded contributions. Godot doesn't include AI features nor intends to add any.

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Adriaan
22 June 2026 22:07

I searched Godot’s PRs for AI uses and found 47 merged PRs that were actually AI assisted, out of ~40.000 since Godot 4.x. Maintainers – with years of experience in their specific domains and Godot's codebase – treaded extremely careful in reviewing them. And I think this is perfectly reasonable.

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I really don't have a problem with people holding the Godot Foundation accountable for allowing AI usage to slip in, but you're going to have to justify to me why you're throwing a tantrum on Bluesky, a platform that is famously vibecoded.

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