thirty-two

thirty-two

j.holmes.codes

Developer ∪ Designer, pixel artist, digital-archaeologist of Sierra On-Line games, IBM PCjr developer, EGA enjoyer, typography enthusiast, baker. Probably not who you are looking for. sometimes /^(the)?32bitkid$/ in other places. they/them

👤 Joined on 05 July 2023

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716

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📜 Kullanıcı Geçmişi

  • 05 Tem 2023, 14:02
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @32bitkid.bsky.social
  • 13 Kas 2023, 02:04
    🔄 Profil bilgileri güncellendi
  • 07 Mar 2024, 19:05
    ✏️ Kullanıcı adı değişti: @32bitkid.bsky.social → @j.holmes.codes

❤️ Beğendiği Gönderiler

This is why I enjoy the 3-month DOS game jams, like the MS-TRES jam currently ongoing! It's chill, you can go group or solo, and there's often a lot of cooperation and learning that happens along the way since nobody cares about ranking, just having fun

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As an experieced game dev in the web space, I've been meaning to move into Steam and share the dev process while at it. However, I was reconsidering how much I show based on what is discussed here. I do agree that execution is key, so is taste. But since I have no Steam xp I was unsure. Good thread

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I love this line "anything is possible when described vaguely enough"

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Did some shopping today and got this rad mask at Spirit. The lower jaw moves when I talk!!

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