Mikko Mononen

Mikko Mononen

mikkomononen.bsky.social

Coder and woodworker. Author of Recast&Detour and NanoVG. Previously at Epic Games, Unity, Tinkercad, Crytek, demoscene. https://github.com/memononen

👤 Joined on 18 October 2024

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  • 18 Eki 2024, 06:21
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @mikkomononen.bsky.social

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❤️ Beğendiği Gönderiler

Alan Wolfe
15 October 2026 16:58

Binary Serialization in df_game_data A new blog post where I talk about how the binary serialization works. In particular, how static vs dynamic sized objects are handled to avoid special case limitations. blog.demofox.org/2026/10/15/b...

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#ImWidgets: I overrided the #ImGui style system to simplified the styling. 1/2

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mmalex
13 October 2026 20:47

more WIP! my code-centric daw has long had motion recording and lfos - you just add a call to m() anywhere in the code, or cmd-click a knob to record [1st half vid]; thats great for lfo-type motion. but how to automate over songs? no sweat, now I have automation lane per knob! [2nd half] (no audio)

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I've written a brief retrospective of the last 4 years, with my thoughts on middleware, AI, and texture compression. I consider this a first draft, would love to hear your feedback before sharing more widely. https://www.ludicon.com/castano/blog/2026/10/4-years-of-ludicon/

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Been working on Chisel (3D CSG level editor) again now and then. I improved the quality of the CSG implementation a lot using uses exact floating point arithmetic. All black mesa maps can be now imported w/o errors. Chisel now also has 'water' brushes

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