yasno.games
👤 Joined on 07 October 2026
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@yasnogames.bsky.social@yasnogames.bsky.social → @yasno.gamesGood solution. I’m not planning on making the trees destructible, so I can dodge that bit of complexity 😎
Show PostIn one of the projects I'm working on I have outlines and I fade them to the fog colour by depth. that way you still get nice lines around close stuff but distant geometry doesn't have them so much. I think having lines at night is good but it might help to fade with stistance.
Show PostFurthest I've ever gotten with writing a terrain generator. So much I'd like to change or add but even the initial tools I've built are easy to lose track of time with. #Procgen #ProceduralGeneration #Godot #Gamedev
Show PostJust made a procedural hex tile terrain generator for my new game idea. Made with Godot.
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