Yasno Games

Yasno Games

yasno.games

👤 Joined on 07 October 2026

7

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18

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📜 Kullanıcı Geçmişi

  • 07 Eki 2026, 18:32
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @yasnogames.bsky.social
  • 07 Eki 2026, 18:35
    ✏️ Kullanıcı adı değişti: @yasnogames.bsky.social → @yasno.games

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❤️ Beğendiği Gönderiler

Gamehooe
20 October 2026 11:36

Good solution. I’m not planning on making the trees destructible, so I can dodge that bit of complexity 😎

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Hyphinett
13 October 2026 14:02

In one of the projects I'm working on I have outlines and I fade them to the fog colour by depth. that way you still get nice lines around close stuff but distant geometry doesn't have them so much. I think having lines at night is good but it might help to fade with stistance.

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Hyphinett
13 October 2026 11:58

Furthest I've ever gotten with writing a terrain generator. So much I'd like to change or add but even the initial tools I've built are easy to lose track of time with. #Procgen #ProceduralGeneration #Godot #Gamedev

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13 October 2026 11:53

Just made a procedural hex tile terrain generator for my new game idea. Made with Godot.

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That is great advice! :)

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