Andy Touch

Andy Touch

andytouch.bsky.social

Creative Developer / Glacier Engine Product Manager at IO-Interactive / Shaders / Live Music / Stop-Motion Games / Horror Films / Music Festivals / TCG / Brit in Copenhagen

👤 Joined on 03 July 2023

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📜 Kullanıcı Geçmişi

  • 03 Tem 2023, 08:27
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @andytouch.bsky.social
  • 13 Kas 2023, 01:49
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❤️ Beğendiği Gönderiler

Joseph Humfrey
16 October 2026 08:09

🤯 coming in Godot 4.8… godotengine.org/article/dev-s...

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Robin-Yann Storm
12 October 2026 19:53

I've talked to many folks from companies in the last few months that are unsure about using Unreal in the future, due to the sudden Unreal changes of forcefully moving to AI only workflows, especially with the fear of Blueprint removal. This news will not help assuage those fears.

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Robin-Yann Storm
08 October 2026 06:53

The idea of "managing upwards" is too easily used as a weapon, instead of the helpful tool it can be.

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Adriaan
03 October 2026 15:52

proposal to redesign Godot's export panel: github.com/godotengine/... soooo much cleaner! give it a thumbs up on GitHub or make suggestions for improvements there! #godotengine

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Adriaan
30 September 2026 05:59

and the lack of renaming symbols! which is what 4.8 is adding too

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