andytouch.bsky.social
Creative Developer / Glacier Engine Product Manager at IO-Interactive / Shaders / Live Music / Stop-Motion Games / Horror Films / Music Festivals / TCG / Brit in Copenhagen
👤 Joined on 03 July 2023
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@andytouch.bsky.social🤯 coming in Godot 4.8… godotengine.org/article/dev-s...
Show PostI've talked to many folks from companies in the last few months that are unsure about using Unreal in the future, due to the sudden Unreal changes of forcefully moving to AI only workflows, especially with the fear of Blueprint removal. This news will not help assuage those fears.
Show PostThe idea of "managing upwards" is too easily used as a weapon, instead of the helpful tool it can be.
Show Postproposal to redesign Godot's export panel: github.com/godotengine/... soooo much cleaner! give it a thumbs up on GitHub or make suggestions for improvements there! #godotengine
Show Postand the lack of renaming symbols! which is what 4.8 is adding too
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