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#samandmax20th One of Sam & Max Save the World’s most memorable moments happens when Secret Service agents unexpectedly break into song in the Oval Office — and it almost didn’t happen. (Share this thread for a chance to win a game key, and keep reading for a bonus contest!)
Show PostThese are just a few of the character designs Steve influenced in Sam & Max Season One. When we remastered the game fourteen years later, he worked with us to get Sam & Max’s models even closer to his vision.
Show PostThe Soda Poppers are an example of Telltale’s “sitcom-style” asset reuse — making them triplets whose only differences are their faces let the team stretch the budget to get more characters into the first episode. Here are some early ideas, followed by Steve’s reinterpretation.
Show Post#samandmax20th Steve Purcell was very involved in the early days of Sam & Max Season One, giving feedback on the character designs, environments, story ideas, and more. (Share this thread for a chance to win a game key!)
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