gaconf.bsky.social
Two days of talks and networking exploring accessibility for disabled players, hosted by the IGDA'S accessibility SIG. #GAconf
👤 Joined on 17 November 2024
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@gaconf.bsky.socialA fantastic talk on avatar representation for disabled players during the @gaconf.bsky.social microtalks! 📖 You can read the paper that inspired the talk here: github.com/MadisonAbili...
Show PostFind Your Words has some wonderful (and cute!) representation of people with disabilities. PLUS IT'S FREE. Go check it out now on Steam! store.steampowered.com/app/2971960/...
Show PostNext up: " Creating Mental Health Safe Spaces in Gaming" Developed in collab with Safe In Our World, AbleToPlay now has a new discovery category called ‘Headspace’. In this talk, Arman dives into the background of the collaboration, how the category was developed, and the outcomes for real gamers.
Show PostIn Beyond the Dot, we're learning how Activision used research to create their advanced motion sickness settings for Black Ops 7. 🖊️ Horizontal Line, Borders, Vingettes and Dot Grid These features were heavily researched and data showed real improvements for players!
Show PostListening to the currently Assistive Technology for Gaming panel and one big theme for them is the accessibility/disability tax they encounter while trying to play games. 👏 They have to spend more money to be able to play at all and more time to even get it working with their tech!
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