Ån (Fox)

Ån (Fox)

foxriot.com

Pro floof. Poly queer. "therian dazzleship-lookin-ass MFer" Still building the metaverse liberals want.

👤 Joined on 31 October 2023

376

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380

Following

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Total Posts

📜 Kullanıcı Geçmişi

  • 31 Eki 2023, 05:12
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @anfox.bsky.social
  • 13 Kas 2023, 01:20
    🔄 Profil bilgileri güncellendi
  • 31 Oca 2025, 06:33
    ✏️ Kullanıcı adı değişti: @anfox.bsky.social → @foxriot.com

❤️ Beğendiği Gönderiler

JCorvinus
18 October 2026 21:05

I feel that. I know none of us ever stopped caring, but you know, damn... constraints in today's design world has hands. I did pull out some of my stuff from 2013 and earlier though. Tempted to dust 'em off and modernize. Fun fact: the camera trigger zones are some of the most time-consuming parts

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JCorvinus
18 October 2026 21:05

Also, striking the right balance between how fast the character moves, how much exploration you want to afford, and trying to hit that 2-4 minute sweet spot for a casual run is... really high dimensionality. There's a reason I'm still obsessed with worldbuilding tools

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in Wong Kar-wai's 2000 romantic tragedy In The Mood For Love, Chow whispers an inaudible secret into a crack in a temple wall before sealing it with mud. OBVIOUSLY this secret is about the true ending for the stories he was writing with Su

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JCorvinus
18 October 2026 20:51

Yeah the classic tricks! I remember I saw a video unravel the doom enemy design and explain it as 'the enemies are ui in that they need to communicate their affordances immediately' followed by 'few types, simple rules->complementary interactions->emergent encounter'. I miss doing that kinda design

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(sighs) alright

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