Horry

Horry

horryportier.bsky.social

game dev | blender | pixel art Weeb (ᚪᛋᛏᚩᛚᚠᚩ ᛁᛋ ᚦᛖ ᛒᛖᛋᛏ ᚹᚪᛁᚠᚢ) Kofi page https://ko-fi.com/horryportier Itch-io https://horryportier.itch.io/ Website https://horry-portier.neocities.org/

👤 Joined on 20 October 2024

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📜 Kullanıcı Geçmişi

  • 20 Eki 2024, 14:57
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @horryportier.bsky.social

❤️ Beğendiği Gönderiler

It's absurd and dystopian that payment processors get to decide what we can and can't see on the internet. That companies like Visa and Mastercard can use their enormous size to bully companies into taking stuff offline - based on the reactionary politics of a small group.

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30 June 2025 10:22

Looks great, and just as I was planing on using something like this for my game

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Mike
20 May 2025 16:52

oh just got an idea maybe if you are working with chunks like you say... maybe you can use the "level" feature from LDtk for that cuz essentially those work like different chunks of the map

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Mike
20 May 2025 16:52

github.com/deepnight/ld... It's this if you want to have a look but it's for HAXE like I said not Godot. But essentially what it does is I move logic that's present in the LDtk editor into the API. And that allows me to add/remove/update tiles like they update when you are drawing the map in editor

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Mike
20 May 2025 10:48

Oh yeah right. I had a modified version of LDtk to allow exactly that. I needed a way to add or remove tiles at runtime. LDtk doesn't allow that so I did a fork and did it myself. But yeah it was kinda hacky and not really for Godot but something else.

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