haimac.bsky.social
Hobby game developer, currently prototyping various ideas. #indiegames #gamedev, UK-based
👤 Joined on 29 March 2025
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@haimac.bsky.socialit's not the only bug, full picture is: half-texel offset moves sampled texel surface partially outside, halton AA spreads samples for smooth shadows, then those samples are biased towards the light and biasing there is very big so they end up even further from the wall, all outside!
Show Postthe reason godot lightmapper leaks through walls is... interesting it thinks they are transparent!
Show Post4.8 will be the strongest godot release in a while texture streaming, contact shadows, multi-bounce AO, lightmap specular, 3d trails, mesh buffers on gpu, visual shader groups, label text fitting, symbol renaming, more flexible editor layout and a lot of ui improvements what are you still missing?
Show PostDude, no freaking way... What you're seeing here is me doing live-blending / animations on baked lightmaps in Godot... 3700 FPS #GodotEngine #gamedev #indiedev
Show PostToday, I've worked a bit on NOKOMA! It was a small thing like fixing an animations and UI but still it was something 💪 Let's try to release that BIG update in October! 💪 #MotivationMonday #gamedev #solodev #puzzlegame
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