Philip Hammer

Philip Hammer

phammer.bsky.social

principal engine programmer @ id software | graphics & engine code for idTech | DOOM: The Dark Ages opinions are my own

👤 Joined on 02 October 2023

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  • 02 Eki 2023, 14:28
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @phammer.bsky.social
  • 13 Kas 2023, 00:09
    🔄 Profil bilgileri güncellendi

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❤️ Beğendiği Gönderiler

It's happening, Enshrouded 1.0 just released on PC and PlayStation 5! 🎉 We can't wait to see how much you all enjoy it! And we've got the perfect thing to tide you over while it downloads. Check out the update highlights below! 👇️ www.youtube.com/watch?v=3McX...

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Randall Munroe
14 October 2026 20:18

Rejected Space Mission Profiles xkcd.com/3310/

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Monochrome Hypnosis uses black and white patterns to mesmerize, creating depth, movement, and optical illusions in simplicity. [🎞️ Haccabi] Original post

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Bought a vector processor from a more civilized age. I’ll add it to my collection that I plan to tinker with on holiday.

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Blender 5.3 sort of kind of supports gaussian splats. Not perfect, but the best implementation so far. I made this as a test. Warning: I might make more

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