Felix Martinez

Felix Martinez

felixmartinez.dev

Currently working as Graphics engineer & Tech director. My practice blends human interfaces, interaction design and realtime rendering.

👤 Joined on 07 November 2024

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📜 Kullanıcı Geçmişi

  • 07 Kas 2024, 23:52
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @sirokos.bsky.social
  • 10 Kas 2024, 23:13
    ✏️ Kullanıcı adı değişti: @sirokos.bsky.social → @felixmartinez.dev

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❤️ Beğendiği Gönderiler

Realtime Screen Space Subsurface Scattering (SSSS) also known as "a bunch of hacks" in WebGL.

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Studio code+wood
02 January 2025 21:49

#genuary2: layers upon layers upon layers #genuary #genuary2025

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That's so simple and elegant, love it!

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Btw the project is completely open-source and fairly readable: github.com/lisyarus/web...

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Josh W. Comeau
23 December 2024 10:20

What’s the best tool these days for creating a new standalone TypeScript package? I’ve used TSDX in the past but it looks like it’s unmaintained?

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