felixmartinez.dev
Currently working as Graphics engineer & Tech director. My practice blends human interfaces, interaction design and realtime rendering.
👤 Joined on 07 November 2024
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@sirokos.bsky.social@sirokos.bsky.social → @felixmartinez.devRealtime Screen Space Subsurface Scattering (SSSS) also known as "a bunch of hacks" in WebGL.
Show Post#genuary2: layers upon layers upon layers #genuary #genuary2025
Show PostThat's so simple and elegant, love it!
Show PostBtw the project is completely open-source and fairly readable: github.com/lisyarus/web...
Show PostWhat’s the best tool these days for creating a new standalone TypeScript package? I’ve used TSDX in the past but it looks like it’s unmaintained?
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