Nehrim

Nehrim

lackankja.bsky.social

Schadenfreude is too kind. Not your education AI+Al+'Zines+BOOZECRUISE+fartin'+pure fun+True Love+ Whole lot of Lovin'+Glad I could help+ hearth fire+12 answers to 1 Q-AI= Happiness!

👤 Joined on 20 December 2024

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📜 Kullanıcı Geçmişi

  • 20 Ara 2024, 21:41
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @lackankja.bsky.social

❤️ Beğendiği Gönderiler

Khatoblepas
12 October 2026 20:18

I think if people interrogated their taboo fetishes instead of having to hide them the world would be a lot healthier place. You'd be surprised how much is metaphor. If you don't confront them, and try to surpress them, they might fester and hurt you. There's always a healthy outlet.

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Pokey
11 October 2026 21:53

TL;DR good game, too long, decent writing, should've been more thoughtful with the visuals

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Pokey
11 October 2026 21:53

The aesthetic of Townfall ultimately felt way more sci-fi to me because this. I'm not exclusively referring to the hell dungeons or Clara Woods/CEG Tower brutalist architecture -- I mean the texturing, filtering and post processing feel way more like a derelict, synthetic space colony sea side town.

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Pokey
11 October 2026 21:53

Compared to SH1-4, texture and filtering wise, everything in the world looked painful to touch. Railings, walls, floors, everything looks like it'd leave you with a scratch. Whereas SH2 Remake/Townfall feels so much more smooth and plastic, that real UE5 magic. SH F somehow avoided this.

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Pokey
11 October 2026 21:53

I mentioned in another thread the reasons as to why the visuals gave me headaches, but separate to that I'm not a fan of the visual style of Townfall. Fidelity wise, it's drop dead gorgeous, but it shares a trait with SH2 Remake where everything looks like polymer trying to emulate the material.

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