samdriver.xyz
Software developer
👤 Joined on 31 October 2024
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@sam-driver.bsky.social@sam-driver.bsky.social → @samdriver.xyzwriting in games should be closely linked with personification and progression. when we do level design we consider and manage the flow of the player’s attention, what to tempt with, what to highlight and what’s clutter. but it’s less common to give this sort of attention to narrative
Show PostI still don't understand people who react like this. Does a book have all the important qualities he's describing? I don't think it does. Maybe a math textbook does but only if you're working the exercises.
Show PostIntroducing fluoddity.com! Hundreds of thousands of particles self organize into a stunning variety of structures. Explore a world of possibilities with mutation and artificial selection! This is my personal tool for exploring Fluoddity, rebuilt for the web by Opus 5
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