Michael Markie

Michael Markie

markiemusic.bsky.social

Lead Designer at MAETH Working on SPRAWL zero Level Design, Audio, Game Design, Env. Art

👤 Joined on 24 September 2023

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📜 Kullanıcı Geçmişi

  • 24 Eyl 2023, 10:42
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @markiemusic.bsky.social
  • 10 Kas 2023, 17:51
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

two thoughts about the sound in sprawl zero: 1. i like that when the enemies die they make a flatline sound like the combine in hl2 2. there's one explosion that i swear to god sounds just like that one loud distorted fart sound

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Me replaying Sprawl Zero cos I can feel it beating me over the head with some very obvious themes of memory, perception, and simulation/simulacrum but I'm too dumb to properly put them together to see the broader story despite knowing it's there.

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"Silas knows this is all happening in a video game" is prolly the most obvious takeaway but I refuse to believe that cos (1) too surface-level, overdone, would be very disappointing and (2) there's other threads the PDAs and dialog put out there that don't quite tie into it

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Brainworm rn is that one interview with Carlos Lizarraga, when asked about visual homages that bordered on copyright infringement, said "nothing's in there by accident". I was also completely oblivious to the Amet / Maeth thing, since I'm not caught up on my scripture.

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i played the first two levels of sprawl zero and im enjoying it, the push-pull between picking up guns, throwing shit, and slow motion is fun

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