markiemusic.bsky.social
Lead Designer at MAETH Working on SPRAWL zero Level Design, Audio, Game Design, Env. Art
👤 Joined on 24 September 2023
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@markiemusic.bsky.socialtwo thoughts about the sound in sprawl zero: 1. i like that when the enemies die they make a flatline sound like the combine in hl2 2. there's one explosion that i swear to god sounds just like that one loud distorted fart sound
Show PostMe replaying Sprawl Zero cos I can feel it beating me over the head with some very obvious themes of memory, perception, and simulation/simulacrum but I'm too dumb to properly put them together to see the broader story despite knowing it's there.
Show Post"Silas knows this is all happening in a video game" is prolly the most obvious takeaway but I refuse to believe that cos (1) too surface-level, overdone, would be very disappointing and (2) there's other threads the PDAs and dialog put out there that don't quite tie into it
Show PostBrainworm rn is that one interview with Carlos Lizarraga, when asked about visual homages that bordered on copyright infringement, said "nothing's in there by accident". I was also completely oblivious to the Amet / Maeth thing, since I'm not caught up on my scripture.
Show Posti played the first two levels of sprawl zero and im enjoying it, the push-pull between picking up guns, throwing shit, and slow motion is fun
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