noachi.bsky.social
suffering
👤 Joined on 20 September 2023
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@noachi.bsky.social(🧵 1/6) Recently I've been working on an HLSL interpreter, which can execute shader code entirely on the CPU github.com/pema99/HLSLI... I used it to make a cute little interactive debugger demo. You can try it yourself at pema.dev/hlsl/
Show PostNo more. Shader compile times both for avatar upload and at runtime when loading a variant for the first time already took huge hits with light volumes. Multi compiles would improve the situation only for worlds which don't use light volumes. And avatar upload times would increase like crazy.
Show PostThere's a pretty big different between masquerading your actions under a false identity to apply persistently negative tags on unsuspecting individuals to avoid accountability as opposed to a dev openly fucking around in a non-intrusive one-off way in a single instance.
Show PostI wrote a blog post about mipmap level selection. pema.dev/2025/05/09/m...
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