Dice and Decisions

Dice and Decisions

theotherdnd.bsky.social

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👤 Joined on 28 November 2024

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📜 Kullanıcı Geçmişi

  • 28 Kas 2024, 11:08
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @rpgchris.bsky.social
  • 18 Kas 2025, 16:54
    ✏️ Kullanıcı adı değişti: @rpgchris.bsky.social → @theotherdnd.bsky.social

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❤️ Beğendiği Gönderiler

Beam
28 November 2024 17:08

It speeds up combat a lot due to the fairly low HP all around, and helps make Warriors feel REALLY strong, since even on a miss, they can do significant damage to most enemies.

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Beam
28 November 2024 17:08

For OSR games, I found that WWN's Shock Damage is great. Every melee weapon has Shock, which is damage and an AC value. If the enemy AC is equal to the Shock AC or lower, they will still take the Shock damage if you miss, plus any bonuses that add to it. Shock is also the weapon's minimum damage.

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28 November 2024 17:08

I do like flashbacks, but also a dice push mechanic. The risk over reward gamble.

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Tachi (Matt)
28 November 2024 13:32

Relationships from MaOCT and The Velvet Book. Used to boost rolls, but relying on them exposes them to damage that needs to be healed. Which naturally means you spend more time with people close to you, instead of "maxing out" the bond and forgetting about them.

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Oh, I like that mechanic as well!

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