SCAVENGER ZERO 💚 62% Funded

SCAVENGER ZERO 💚 62% Funded

scavengerzero.bsky.social

Kickstarter 💚 https://bit.ly/4iJRLXQ Solo dev making SCAVENGER ZERO; a mech-building 2D Action Roguelike. Kickstarter and updated demo launching in October. STEAM: https://store.steampowered.com/app/3168670/SCAVENGER_ZERO/

👤 Joined on 24 September 2024

116

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📜 Kullanıcı Geçmişi

  • 24 Eyl 2024, 13:53
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @scavengerzero.bsky.social

❤️ Beğendiği Gönderiler

Yegitu
15 October 2026 14:07

Guys if you like: - Mecha - Fast Action - Lotsa Customization - People with a firm stand against the use of GenAI in their games - Banger Music Please consider donating for @scavengerzero.bsky.social's kickstarter campaign!

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I need everyone who can to support this game, for i can not (Kickstarter doesnt take paypal :<) Its literally a dream game for me and someone makes it. Play the demo, it feels great, sounds great and the vibes are emaculate. I need this to be supported.

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Congrats @scavengerzero.bsky.social on your Kickstarter launch! Do yourself a favour and throw money at him if you like cool games like I do: www.kickstarter.com/projects/kee...

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03 September 2026 21:50

Is your balancing based some kind of math/stats or vibes? Struggling with type of thing myself

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Runtime tweaking without a rebuild is the thing I always wish I'd built earlier, the loop between "this feels off" and "try 1.15x" is where all the balance time actually goes. Curious whether your friends' tweaks write back to a file you can diff.

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