Blader's Alt

Blader's Alt

bladerlbm2.bsky.social

Using this until Bsky support recover my main account I am a youtuber: https://youtube.com/@bladerlbm?si=OqFxuo4_34YBOQ00

👤 Joined on 23 August 2026

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  • 23 Ağu 2026, 13:57
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @bladerlbm2.bsky.social

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Berlitz
20 October 2026 08:24

For console games it's usually penultimate boss/stage being the mechanical climax of the game followed by a cinematic wrap-up (like an escape sequence with a super simple final encounter)

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the cool thing about really basic fundamental stuff like "contact damage" is it's less a 'mechanic' in the modern sense and more an ideological lynchpin for the entire game. it's like talking about adding or removing auto-scrolling from a 2D shooter- two different genres emerge

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KEEPING IN THEME WITH THE TIME OF THE YEAR. GHOULS ‘N GHOSTS. NO DEATH. Didn’t think I’d get this one as fast as I did. youtu.be/ejm70igda2k?...

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makes me so mad that I like deadlock. I deserve to get to be a huge hater for that game, life is so unfair.

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IMO "PS1 graphics" is useful shorthand for specific styles that came out of PS1 HW, similar to how "Saturn graphics" = mix of rough polygons and scaled sprites. But I agree that HW-based descriptions become less useful after ~ the 7th gen era, when HW stopped being a factor in graphics design

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