robertsolvec.bsky.social
Para-artist, paranormal enthusiast, UFO seer, Internet explorer, mage I think can't tell, amateur comedian
👤 Joined on 16 January 2025
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@robertsolvec.bsky.socialPlaying around with raylib and did a small pong game in C. #coding #gamedev #programming
Show PostSee I'm looking at this now in 2025 and realizing this was pre-GPU era and think "okay but how". Like, sure, software rasterizer, but it had to be some sort of incremental rendering where they would just render new, single pieces of geometry but into the same color+depth buffers?
Show Posteveryone who says "um, why not just use vulkan...?" should have to experience debugging a vulkan program across windows, linux, macos (with moltenvk), and especially android, dealing with gpu vendor differences along the way, and then get back to us on how viable that is for a solo developer. ^^
Show PostNative-to-Web API is nearly complete. I built a minimal WebGPU project that listens for incoming nodes and displays the first received texture in the fragment. Each app or site can act as a node, with performance that feels like everything runs in the same tab.🤯🚀
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