embersarc.bsky.social
hobby gamedev working on a spaceflight simulation game
👤 Joined on 20 October 2024
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@embersarc.bsky.socialI just released version 0.8 of Avian, an ECS-driven physics engine for @bevy.org. #physics #gamedev #rust v0.8 features faster CCD with fewer ghost collisions, contact recycling, overhauled double-precision support, large-scene optimization, Bevy 0.20 support, and more. joonaa.dev/blog/14/avia...
Show PostI'm currently migrating from #bevy 0.18 -> 0.20 (by using my keyboard to type code) wgsl -> wesl is a neat lil change 🪿
Show Postegui 0.37 is out, with support for any colored emoji and glyph that your system supports (Korean, Chinese, etc)! It also has improved accessibility, an (experimental) theme plugin system, and much more! Full release notes here: github.com/emilk/egui/r...
Show PostUntitled Mech Game - Fog now works on terrain objects. In this custom built game engine, fog is a bit unusual. Rather than traditional "multiply by a fog color", it uses 32 palettes which are self-referential to a 256 master palette. This gives a subtle posterize style effect which I like. #gamedev
Show PostAn explanation on why Big Walk isn't available on Xbox. bigwalk.game/xbox
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