agargaro.bsky.social
👤 Joined on 15 January 2025
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@agargaro.bsky.socialTaking a dive into Bezier curves for fast SVG & font rendering. The curves are evaluated in a fragment shader so they're resolution independent with single-pass antialiasing📈 Cubic curves next! Though it looks a bit more complicated... #threejs #webgl #gamedev #javascript #svg
Show Post3d-tiles-renderer & atmospheric rendering spotted in this "Air Fiesta" hot air balloon adventure experience online! Posted by Diego_Dotta on the threejs forums 🪂 Link to the post below 👇 #3dtiles #threejs #webgl #javascript
Show PostDevlog 10 is LIVE! Do you want to learn how I make 3D experiences responsive? 👉 www.youtube.com/watch?v=Uc3U... Spoiler alert, it implies sweat and tears.
Show PostI love this one. It cost me days to understand and modify it and is based entirely on: discourse.threejs.org/t/volumetric... (Thanks man) Smoke - ray marching demo with occlusion to 3D Meshes. As usual using @tresjs.org
Show Postnew stream, creating an infinite loop with numbers spiral, using #threejs, TSL and exponents www.youtube.com/live/1tUOXPc...
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