redhossu

redhossu

redhossu.bsky.social

👤 Joined on 13 September 2024

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  • 13 Eyl 2024, 20:23
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @redhossu.bsky.social

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Kinopio
18 October 2026 17:33

Set Copy/Move Destination [New] Before today, copying or moving items to other spaces could feel a little unpredictable because you weren't always sure where they'd be positioned. Now you can choose exactly where you want things to go.

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BUT 2) At least for character faces you still want to keep UVs together. Use the Join Faces feature, also for each join group you have different algorithms: Relax, Keep Aspect, Keep Shape . Again, no UV editor used.

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Yep, I did it. Silent Hill (PS1) maps and areas explorable in the browser with the game fog, lighting and even flashlight.

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Keeping an eye on the rise of cheap Linux and android consoles.. obviously still very emulation focused, but build quality is getting competitive with ‘real’ consoles… this semi-serious suggestion could be a good way for the incumbents to stay competitive.

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Nightmare Creatures (PS1), 1997. Team lead: "You have a limited polygon budget for the characters. Spend it thicc-ly, I mean, spend it wisely." 3D artist: "Say no more." #RetroGames

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