dnkmnk.itch.io
Game, Graphic, and UX Designer I make games and things for games! Currently creating third-party material for #DrawSteel and designing layout and graphics for #Fatebreakers
👤 Joined on 22 January 2026
Followers
Following
Total Posts
@dnkmnk.bsky.social@dnkmnk.bsky.social → @dnkmnk.itch.ioDay 21. For Noncombat the obvious answer is "Peace", but I did that one back on day 10. So instead have a domain of revelry, a concept I was considering doing for Jams of the Timescape #3. #DrawSteel #ttrpgpromptober #steeltober #Promptober
Show PostDay 20. Man I really Should like, set an alarm or a reminder or something. Oh well, have the past three. Domains of Evil, Rebirth, and Luck for Malice, Embers, and Critical Hit prompts respectively. #DrawSteel #ttrpgpromptober #steeltober #Promptober
Show PostWelp, I didn't need to worry about the action economy in the last encounter of part 1. NULL: Uses his Gravitic Disruption to ping pong the goblins into the ward. CONDUIT: Grabs and rescues Violet TALENT: also ping pongs the goblins into the ward. Three rounds and they win the day. #drawsteel
Show PostTalent's player is playing like a squishy d&d wizard. He's popping out to do a thing then hiding around a corner. I think it's messing up the action economy. It will be interesting to see if they can rescue Violet in the last level 1 Tomb encounter. #drawsteel
Show PostOur first Draw Steel session ended in VICTORY! The Talent learned to give everyone an edge at the beginning of the combat round, the Null ran around the battlefield throwing goblins into objects and other goblins, and the Conduit ran around hitting and healing and aiding where needed. #drawsteel
Show Post