Richard Kogelnig

Richard Kogelnig

richardkogelnig.bsky.social

fascinated by (too?) many things. Engineering, Psychology, Music, Game design ... Working on the Havok Navigation SDK @RichardKogelnig@mastodon.social

👤 Joined on 08 October 2023

309

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609

Following

273

Total Posts

📜 Kullanıcı Geçmişi

  • 08 Eki 2023, 10:54
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @richardkogelnig.bsky.social
  • 10 Kas 2023, 04:39
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

Demo Available: Puppy Truck Genre: 3D Platformer Wishlist: store.steampowered.com/app/3940440/... A Collectathon with incredible vertical exploration & sense of scale! Felt like the best parts of Mario Sunshine, like movement options & interactive environments. #IndieGames #IndieGaming #IndieGame

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(Repost of one of my old twitter post because i still find it interesting) this low poly skull lantern by 'obscura' showcases some serious modelling/texturing skill. it's just 40 tris!!!

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A close look at the line shader wipe.. also refined it a little bit.. .

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Idk why but for some reason I really dislike electrical weapons in games. The FX, the sounds.. the game feel.. they just.. never feel fun to use. Maybe thats just me though?

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I don't think people would fault you for first helping yourself. Can't really help others well if you find yourself struggling.

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