Luna 🌙

Luna 🌙

lunya.me

🏳️‍⚧️🏳️‍🌈 Lesbian, 30ish, ENM 👩‍💻Technologist and Witch🔮 📍San Francisco 🤖Ask me about using Gen AI for good ☀️ I contain multitudes. Minors DNI

👤 Joined on 19 October 2024

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📜 Kullanıcı Geçmişi

  • 19 Eki 2024, 17:20
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @lunyaaa.bsky.social
  • 25 Eki 2024, 04:38
    ✏️ Kullanıcı adı değişti: @lunyaaa.bsky.social → @lunya.me

❤️ Beğendiği Gönderiler

Rust should be a great language for UI development, but we can all feel it: Rust GUI just isn't ready yet. Why?

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I propose that the problem is that current UI frameworks aren't reaching far enough. Everyone is trying to figure out how to build a UI framework in Rust, but what we need is to figure out how to build an Application framework.

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The talk dives into a few ways we do that with GPUI: - Obviously, you need to have a UI framework - Shared mutable state is inherent to UI, and the framework should help - Threads aren't fungible. The main thread needs to be handled carefully.

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And, as for the rest of the owl,

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We've built a lot of other tools we've found important while building Zed: - Keybinding system (so you don't have to write your own) - Async Property Testing via our custom executor - A Dev inspector All written in Rust from top to bottom, no web views or DSLs.

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