gunyentony.bsky.social
3d artist
👤 Joined on 26 August 2023
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@gunyentony.bsky.socialAnd here we go, coincidentally in time for Sonic's 35th bday, the entire Sonic 1 development timeline—or at least our best understanding of it—in three bite-size chunks. I've already talked about 1988-1990 in detail in earlier posts, so let's take a look at 1991 and the final lead-up to release 🧵
Show PostLatest haircards I've been working on coming in at 24k tris. I wanted to use this as a challenge that I've been working on recently to not only make good hairstyles but make them good and lowpoly which I feel is going well! More renders on artstation: www.artstation.com/artwork/dyvan1
Show PostTimeline of Sonic 1 development, PART 3 Bitty recap: Sonic is shown for the first time at the Tokyo Toy Show, held from June 7-10, 1990. By this point, his design is finalized, and the core team of Naoto Ōshima, Yūji Naka, Hirokazu Yasuhara, Jina Ishiwatari (and maybe Rieko Kodama) is in place.
Show PostWhere do baby hedgehogs come from? Not from company mascot contests, despite what you’ve probably heard (tho that was a thing that happened, too). How did Sonic 1 REALLY come to be? Plotting the milestones on a timeline is hard because we have so few concrete dates, but let's connect some dots 🧵
Show PostTimeline of Sonic 1 development, part 2 Bitty recap: In summer or fall of 1989, after the July reveal of Mario World, Naoto Ōshima pitches his first og game, Twins Special, outlining the ways he plans to outdo the new Mario. His pitch falls flat, but Yūji Naka joins him and helps get things moving.
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