phobon

phobon

phobon.io

Learn creative coding with shaders and Three.js: http://fragments.supply ✨ Design engineer, creative coder & shader artist

👤 Joined on 03 October 2023

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📜 Kullanıcı Geçmişi

  • 03 Eki 2023, 07:57
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @phobon.bsky.social
  • 03 Eki 2023, 08:28
    ✏️ Kullanıcı adı değişti: @phobon.bsky.social → @phobon.io
  • 10 Kas 2023, 03:36
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

Freya Holmér
09 October 2026 08:50

thoughts on AI coding

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Marc Edwards
02 September 2026 07:55

Slowly getting better at making videos. This one took a lot of velcro and tripods to get the top down view working.

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Marc Edwards
02 September 2026 07:55

Chaos Line + Roto-Control + RE-303 + DS-1.

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thinking fondly of Quest For Glory letting you carry your character save across all 5 games in the series

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For shaders I'd keep AI in the harness, not the final judge: parameter sweeps, WebGPU/GLSL boilerplate, and edge-case prompts. Then verify visually with tiny golden scenes. The failure mode is plausible math that breaks when lighting/camera changes.

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