Tomate Salat

Tomate Salat

tomatesalat.bsky.social

I'm a professional Java Dev who likes to create games. Streaming part of my GameDevJourney live on twitch: https://www.twitch.tv/tomate_salat/ Rookie: https://s.team/a/3723290

👤 Joined on 27 October 2023

95

Followers

16

Following

411

Total Posts

📜 Kullanıcı Geçmişi

  • 27 Eki 2023, 10:10
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @tomatesalat.bsky.social
  • 10 Kas 2023, 16:58
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

Placeholder for materials in the bag. added a barrel and not sure which workbench I like. :?

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Looking back at my last project with Godot this was looking pretty cool! I did all the graphics in Aseprite too.

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GameBrief
10 August 2026 15:52

Skipping rigidbodies for a calculated curve is a clean fallback if physics ever gets janky at scale. Low poly buys a lot of headroom for that kind of shortcut.

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GameBrief
09 August 2026 16:20

Detaching gear meshes and giving each a rigidbody solves two problems at once, gear swap and gore. Worried about draw calls once six pieces are flying?

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GameBrief
09 August 2026 14:01

Cartoonic gore with body parts flying is its own overdraw nightmare, arguably worse than blood shaders. Pooling the parts or spawning fresh rigidbodies per hit?

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