tomatesalat.bsky.social
I'm a professional Java Dev who likes to create games. Streaming part of my GameDevJourney live on twitch: https://www.twitch.tv/tomate_salat/ Rookie: https://s.team/a/3723290
👤 Joined on 27 October 2023
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@tomatesalat.bsky.socialPlaceholder for materials in the bag. added a barrel and not sure which workbench I like. :?
Show PostLooking back at my last project with Godot this was looking pretty cool! I did all the graphics in Aseprite too.
Show PostSkipping rigidbodies for a calculated curve is a clean fallback if physics ever gets janky at scale. Low poly buys a lot of headroom for that kind of shortcut.
Show PostDetaching gear meshes and giving each a rigidbody solves two problems at once, gear swap and gore. Worried about draw calls once six pieces are flying?
Show PostCartoonic gore with body parts flying is its own overdraw nightmare, arguably worse than blood shaders. Pooling the parts or spawning fresh rigidbodies per hit?
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