Ryan Fitzpatrick

Ryan Fitzpatrick

ryanfitzpatrick.io

Builder. Demo or it didn’t happen.

👤 Joined on 10 November 2024

3439

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2650

Following

436

Total Posts

📜 Kullanıcı Geçmişi

  • 10 Kas 2024, 08:10
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @ryanfitzpatrickio.bsky.social
  • 15 Kas 2024, 23:21
    ✏️ Kullanıcı adı değişti: @ryanfitzpatrickio.bsky.social → @ryanfitzpatrick.io

❤️ Beğendiği Gönderiler

Sandeep Das
19 October 2026 09:31

quick dev question: is the tire grip a proper tire model or a simpler friction approximation? and does physics run on a fixed timestep separate from rendering?

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Multiplayer is a good moment for it, since a fixed tick is also what lets clients replay the same inputs and stay in sync with the server.

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Fixed timestep physics with interpolated rendering keeps a browser driving sim handling the same at 60 and 144 Hz. Without it, grip and steering feel change with the monitor.

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Getting you to stop being a lazy grifter and actually pay an artist for cover art instead of using the environment destroying art stealing slip machines is a VERY positive goal.

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Nice AI slop, front and center. I hope your game fails and you lose everything.

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