turboshook.bsky.social
turboshook https://turboshook.itch.io/
👤 Joined on 22 September 2023
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@turboshook.bsky.sociali haven't noticed till now that GraphEdit is marked as experimental. seems kinda essential to me
Show PostI am working on changing some of the small ways in which Cyclopean II works, as compared with the original. Now enemy portraits will appear on screen, even in the overworld, where enemy icons are tiny otherwise. #CRPG #Gamedev #Lovecraft #Dreamlands store.steampowered.com/news/app/399...
Show Postwe will soon enter a generation of "artists" who cant answer the questions "how did you get that idea?" "what inspired you to make this?" because the answer will be "i asked Grok to generate 4 epic fire demons and i thought no2 looked cool so i copied it"
Show PostInverse Kinematics returns to Godot 4.6! 🕺 After a long wait, IK is back with significant improvements. Tokage breaks down the new implementation:
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