Cameron Howard

Cameron Howard

chpenforhire.bsky.social

Weird fiction editor. Publications include The Skull & Laurel / anti-AI special issue Thank You For Joining the Algorithm with Tenebrous Press, and The Tentaculum with the Drabblecast.

👤 Joined on 22 June 2023

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📜 Kullanıcı Geçmişi

  • 22 Haz 2023, 19:21
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @chpenforhire.bsky.social
  • 10 Kas 2023, 04:22
    🔄 Profil bilgileri güncellendi

❤️ Beğendiği Gönderiler

this is not a dig at those games, btw. basically every neo-kf clone ive played has been very good and cool and recaptured a lot of what i liked about kf4. BUT it can not be overstated how much is lost when you make that type of game more immediately "comfortable" to play

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notice how every mouse-and-keyboard king's field style game has to add like 50 mechanics just to make up for the all the tension that disappears when you can turn around instantly whenever you want

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people who think the camera controls in kings field need to be faster are weak and their opinions should be disregarded

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every time i see a retro 90s nostalgia aesthetic low poly character rendered with a bunch of dynamic lights and shiny phong materials i die a little inside

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This is stupid and petty and not important at all but I’m getting so tired of the conflation of “early CGI” and “early 3D video games”. You are nostalgia pandering with something that never existed. Which could be cool if this wasn’t like the overwhelming majority. Learn NURBS, cowards

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