feralfantastic.bsky.social

👤 Joined on 05 December 2024

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  • 05 Ara 2024, 23:59
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @feralfantastic.bsky.social

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❤️ Beğendiği Gönderiler

@adriaan.games has been cooking a better godot runbar: - cleaner ui by default - custom run presets for different scenes and run params (buttons in the optional right panel) - includes embedding options that were previously separate

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Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone. What are some of the most annoying things about Godot UI/UX that you think need attention?

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SirLich
07 March 2026 08:03

There are some toggles already available to you. See "open dominant script on scene change". There is also one for displaying a script icon when think the horizontal scene bar. Clicking it brings you to the code editor, focused on the dominant script of the scene.

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Alberto
07 March 2026 08:03

I always confuse the open scene and the open script. Here I would initially think I'm writing on the enemy_bullet script just because the tab on top makes it seem more related than the list on the left. (There's got to be a better solution, just wanted to make the source of the problem clear).

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Phanterm
13 February 2026 03:48

Reminder that these exist, and at least five times now have I wanted to know how to do something in Godot that a project in this repo will demonstrate and allow you to interface with it directly. Clone this repo -> Add one of the demos as a Godot project -> Open. #godot github.com/godotengine/...

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