feralfantastic.bsky.social
👤 Joined on 05 December 2024
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@feralfantastic.bsky.social@adriaan.games has been cooking a better godot runbar: - cleaner ui by default - custom run presets for different scenes and run params (buttons in the optional right panel) - includes embedding options that were previously separate
Show PostRecently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone. What are some of the most annoying things about Godot UI/UX that you think need attention?
Show PostThere are some toggles already available to you. See "open dominant script on scene change". There is also one for displaying a script icon when think the horizontal scene bar. Clicking it brings you to the code editor, focused on the dominant script of the scene.
Show PostI always confuse the open scene and the open script. Here I would initially think I'm writing on the enemy_bullet script just because the tab on top makes it seem more related than the list on the left. (There's got to be a better solution, just wanted to make the source of the problem clear).
Show PostReminder that these exist, and at least five times now have I wanted to know how to do something in Godot that a project in this repo will demonstrate and allow you to interface with it directly. Clone this repo -> Add one of the demos as a Godot project -> Open. #godot github.com/godotengine/...
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