Beatrix Kreiger 🥊 | ENVtuber

Beatrix Kreiger 🥊 | ENVtuber

breakerbea.bsky.social

~Tomboy Punch-Girl Vtuber~ | Im passionate about video games as a whole, and would love to share that with you 🥊❤️ Twitch.tv/Beatrix_Kreiger

👤 Joined on 22 October 2023

56

Followers

41

Following

173

Total Posts

📜 Kullanıcı Geçmişi

  • 22 Eki 2023, 18:16
    🎉 Bluesky'e katıldı - İlk kullanıcı adı: @breakerbea.bsky.social
  • 10 Kas 2023, 03:46
    🔄 Profil bilgileri güncellendi

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❤️ Beğendiği Gönderiler

Made a quick video for any indie dev who's been nervous about announcing their game lately Not a strategy video. It's about the one thing in your game nobody can copy, and why that matters more than ever right now This one's for you ❤️ youtu.be/HKfoKGnrbZc #gamedev #indiedev

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Eris Abyss 🖤🫟
16 October 2026 18:59

I don’t care what anyone says. If at all possible I will always avoid anything made with generative AI, regardless of what part, how much or how little. AI code? Nope from me. AI placeholders? Fuck off with that. Just… if people can’t put in the effort then it’s not worth the effort for me

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Zedrin
16 October 2026 18:58

If you want something to look smoother, start with the motion, not the frames. More frames will only enhance an already smooth motion, it will not make something smooth. Focus on the minimum amount of frames to actually make the animation legible and work from there.

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Zedrin
16 October 2026 18:58

"how do I make this animation smoother?" everyone for some reason: "you need more frames!" More frames is a lie made up by Big Animation to sell more timeline space

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Zedrin
16 October 2026 18:58

Take super fast motions, like a punch. You don't usually animate it gradually accelerating: usually it goes from wind up to contact in a single frame. Add a smear, now it's fast and clear. Now, have it go *past* the contact point before bouncing back to its intended position. Now it feels powerful.

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